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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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menu
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naming_screen.asm
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Commit message (
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Author
Age
Files
Lines
*
commented trade amim functions
YamaArashi
2015-03-14
1
-2
/
+2
*
relabel and add comment
YamaArashi
2015-03-13
1
-1
/
+1
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
1
-3
/
+3
*
commented menu stuff
YamaArashi
2015-02-07
1
-40
/
+40
*
serial/trade/misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-4
/
+4
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-2
/
+2
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-2
/
+2
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-20
/
+10
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-88
/
+88
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
1
-1
/
+1
*
Rename joypad registers.
yenatch
2014-05-25
1
-1
/
+1
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+515