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* Sync with pokereddannye2020-11-041-333/+0
* Sync with pokereddannye2020-05-201-104/+104
* remove address commentsYamaArashi2016-06-111-19/+19
* Vermilion Fan Clubpikalaxalt2016-05-311-1/+1
* Pewter Pokecenterpikalaxalt2016-05-291-1/+1
* More BankF documentationluckytyphlosion2015-12-291-1/+1
* engine/menu/party_menu.asmluckytyphlosion2015-11-151-23/+31
* Complete documentation of bank3luckytyphlosion2015-10-181-4/+4
* commented SGB palette stuffYamaArashi2015-08-121-12/+12
* Replace some hardcoded data sizesdannye2015-08-091-1/+1
* yet more namingYamaArashi2015-07-251-1/+1
* Consolidate coord macrosdannye2015-07-181-1/+1
* named wram variablesYamaArashi2015-07-141-1/+1
* named party menu/naming screen wram variablesYamaArashi2015-07-131-8/+8
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-5/+5
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Named wram symbolsYamaArashi2015-02-071-2/+2
* commented battle stuffYamaArashi2015-02-071-4/+4
* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+328