| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -2/+2 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | add wEvosMoves instead of using eevee | yenatch | 2018-03-21 | 1 | -5/+5 |
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| * | Cleaned up name formatting | bitman44 | 2018-03-21 | 1 | -1/+1 |
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| * | Replaced instances of Mon### with the Pokemon's name | bitman44 | 2018-03-20 | 1 | -1/+1 |
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| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -102/+102 |
| | | | | | in instructions like add a, x | ||||
| * | Clean up text commands | dannye | 2016-07-18 | 1 | -4/+4 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -19/+19 |
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| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -12/+12 |
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| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+1 |
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| * | yet more naming | YamaArashi | 2015-07-25 | 1 | -1/+1 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -1/+1 |
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| * | named wram variables | YamaArashi | 2015-07-14 | 1 | -1/+1 |
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| * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 | 1 | -8/+8 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -1/+1 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | relabel and add comment | YamaArashi | 2015-03-13 | 1 | -1/+1 |
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| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 | 1 | -5/+5 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -2/+2 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -4/+4 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -1/+1 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -3/+3 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -19/+19 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+328 |
