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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-2/+2
* add wEvosMoves instead of using eeveeyenatch2018-03-211-5/+5
* Cleaned up name formattingbitman442018-03-211-1/+1
* Replaced instances of Mon### with the Pokemon's namebitman442018-03-201-1/+1
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-102/+102
* Clean up text commandsdannye2016-07-181-4/+4
* remove address commentsYamaArashi2016-06-111-19/+19
* commented SGB palette stuffYamaArashi2015-08-121-12/+12
* Replace some hardcoded data sizesdannye2015-08-091-1/+1
* yet more namingYamaArashi2015-07-251-1/+1
* Consolidate coord macrosdannye2015-07-181-1/+1
* named wram variablesYamaArashi2015-07-141-1/+1
* named party menu/naming screen wram variablesYamaArashi2015-07-131-8/+8
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-5/+5
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Named wram symbolsYamaArashi2015-02-071-2/+2
* commented battle stuffYamaArashi2015-02-071-4/+4
* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+328