| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -302/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -303/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -21/+21 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -21/+21 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -1/+1 | |
| 2015-11-13 | engine/menu/players_pc.asm | luckytyphlosion | 1 | -25/+24 | |
| also rename CinnabarGymQuiz_1eb0a to CinnabarGymQuiz_1e4bf | |||||
| 2015-07-19 | Name sound effects | dannye | 1 | -4/+4 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -2/+2 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -69/+71 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -6/+6 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-12 | named wram variables | YamaArashi | 1 | -9/+9 | |
| 2015-02-08 | named misc functions | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -26/+26 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -6/+6 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -50/+50 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+302 | |
