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2020-11-04Sync with pokereddannye1-302/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-303/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-11remove address commentsYamaArashi1-21/+21
2016-06-11remove address commentsYamaArashi1-21/+21
2016-06-06Clean up white spacedannye1-1/+1
2015-11-13engine/menu/players_pc.asmluckytyphlosion1-25/+24
also rename CinnabarGymQuiz_1eb0a to CinnabarGymQuiz_1e4bf
2015-07-19Name sound effectsdannye1-4/+4
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-15menu stuffYamaArashi1-69/+71
2015-07-14named wram variablesYamaArashi1-6/+6
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-12named wram variablesYamaArashi1-9/+9
2015-02-08named misc functionsYamaArashi1-1/+1
2015-02-07fixed hp bar wram label and miscYamaArashi1-26/+26
2015-02-07Named wram symbolsYamaArashi1-6/+6
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-50/+50
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+302