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* Sync with pokereddannye2020-11-041-302/+0
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* remove address commentsYamaArashi2016-06-111-21/+21
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* Clean up white spacedannye2016-06-061-1/+1
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* engine/menu/players_pc.asmluckytyphlosion2015-11-131-25/+24
| | | | also rename CinnabarGymQuiz_1eb0a to CinnabarGymQuiz_1e4bf
* Name sound effectsdannye2015-07-191-4/+4
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* Consolidate coord macrosdannye2015-07-181-2/+2
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* menu stuffYamaArashi2015-07-151-69/+71
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* named wram variablesYamaArashi2015-07-141-6/+6
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-9/+9
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named wram variablesYamaArashi2015-07-121-9/+9
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* | Use more *Coorddannye2015-07-141-1/+1
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* named misc functionsYamaArashi2015-02-081-1/+1
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* fixed hp bar wram label and miscYamaArashi2015-02-071-26/+26
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* Named wram symbolsYamaArashi2015-02-071-6/+6
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-50/+50
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+302