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* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Fix typos in commentsdannye2017-06-24
* A few missed hardcoded decimal pointsdannye2016-07-18
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync engine code with pokeyellowYamaArashi2016-06-12
* | Clean up text commandsdannye2016-07-18
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* remove address commentsYamaArashi2016-06-11
* Clean up more Yellow ifdefs.IIMarckus2016-03-22
* commented SGB palette stuffYamaArashi2015-08-12
* More joypad constantsdannye2015-08-11
* commented audio codeYamaArashi2015-08-08
* named CountSetBits output variableYamaArashi2015-08-07
* Use more lbdannye2015-08-05
* constants for PrintNumberYamaArashi2015-07-29
* Rename sound effect filesdannye2015-07-22
* constants for flag actionsYamaArashi2015-07-19
* miscYamaArashi2015-07-18
* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* Comment naming screendannye2015-07-14
* menu wram variable namesYamaArashi2015-07-13
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Name a few unknownsU-Daniel-PC\Daniel2015-06-12
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
* Kill version.asm.IIMarckus2014-10-17
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* | Use hram constants for remaining joypad variables.yenatch2014-08-30
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22