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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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start_sub_menus.asm
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Author
Files
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2020-11-04
Sync with pokered
dannye
1
-871
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-808
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-8
/
+8
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-48
/
+2
2020-05-20
Sync with pokered
dannye
1
-279
/
+279
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-284
/
+284
2017-09-25
Fix warnings about deprecated mnemonics on newer builds of rgbds
Pokechu22
1
-1
/
+1
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-1
/
+1
2016-06-12
Remove more address comments
dannye
1
-8
/
+8
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+2
2016-06-11
sync engine code with pokered
YamaArashi
1
-8
/
+8
2016-06-11
remove address comments
YamaArashi
1
-23
/
+23
2016-06-11
remove address comments
YamaArashi
1
-23
/
+23
2016-06-11
Sync with pokered
dannye
1
-3
/
+3
2016-01-03
Fix game time labels
PikalaxALT
1
-2
/
+2
2015-11-15
engine/menu/start_menu.asm
luckytyphlosion
1
-45
/
+62
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-4
/
+4
2015-08-11
More joypad constants
dannye
1
-2
/
+2
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-6
/
+6
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+1
2015-08-05
Use more lb
dannye
1
-10
/
+10
2015-07-29
constants for PrintNumber
YamaArashi
1
-2
/
+2
2015-07-25
yet more naming
YamaArashi
1
-6
/
+6
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-13
/
+13
2015-07-18
fix variable naming
YamaArashi
1
-1
/
+1
2015-07-15
menu stuff
YamaArashi
1
-45
/
+48
2015-07-14
named wram variables
YamaArashi
1
-7
/
+7
2015-07-14
field moves
YamaArashi
1
-3
/
+3
2015-07-14
Use more screen dimension constants
dannye
1
-3
/
+3
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-7
/
+7
2015-07-12
named wram variables
YamaArashi
1
-2
/
+2
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-24
/
+24
2015-02-07
Named wram symbols
YamaArashi
1
-2
/
+2
2015-02-07
commented menu stuff
YamaArashi
1
-3
/
+3
2015-02-07
serial/trade/misc
YamaArashi
1
-6
/
+6
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-3
/
+3
2014-09-13
Commented more sprite and map code
YamaArashi
1
-5
/
+5
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-9
/
+9
2014-08-08
Labelled many functions/variables
YamaArashi
1
-14
/
+14
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-32
/
+16
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-16
/
+8
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-17
/
+17
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-9
/
+9
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-99
/
+99
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