| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -871/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -808/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -8/+8 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -48/+2 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -279/+279 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -284/+284 | |
| in instructions like add a, x | |||||
| 2017-09-25 | Fix warnings about deprecated mnemonics on newer builds of rgbds | Pokechu22 | 1 | -1/+1 | |
| 2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 1 | -1/+1 | |
| The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -8/+8 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -8/+8 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -3/+3 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -2/+2 | |
| 2015-11-15 | engine/menu/start_menu.asm | luckytyphlosion | 1 | -45/+62 | |
| Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | |||||
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -4/+4 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -2/+2 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -6/+6 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+1 | |
| 2015-08-05 | Use more lb | dannye | 1 | -10/+10 | |
| and other clean up | |||||
| 2015-07-29 | constants for PrintNumber | YamaArashi | 1 | -2/+2 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -6/+6 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -13/+13 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -45/+48 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -7/+7 | |
| 2015-07-14 | field moves | YamaArashi | 1 | -3/+3 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -3/+3 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -7/+7 | |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -24/+24 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -3/+3 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -6/+6 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -3/+3 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -5/+5 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -9/+9 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -14/+14 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -32/+16 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -16/+8 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -17/+17 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -9/+9 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -99/+99 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
