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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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start_sub_menus.asm
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Author
Age
Files
Lines
*
named wram variables
YamaArashi
2015-07-12
1
-2
/
+2
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-24
/
+24
*
Named wram symbols
YamaArashi
2015-02-07
1
-2
/
+2
*
commented menu stuff
YamaArashi
2015-02-07
1
-3
/
+3
*
serial/trade/misc
YamaArashi
2015-02-07
1
-6
/
+6
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-3
/
+3
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-5
/
+5
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-9
/
+9
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-14
/
+14
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-32
/
+16
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-16
/
+8
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-17
/
+17
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-9
/
+9
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-99
/
+99
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+875