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2020-11-04Sync with pokereddannye1-495/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-481/+0
2020-06-27Organize gfx/Rangi1-2/+2
2020-05-20Sync with pokereddannye1-3/+4
2016-07-18A few missed hardcoded decimal pointsdannye1-1/+1
2016-07-18Clean up text commandsdannye1-2/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-12Remove the last address commentsdannye1-3/+3
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-21/+21
2016-06-11remove address commentsYamaArashi1-19/+19
2015-12-29More BankF documentationluckytyphlosion1-2/+2
Also introduce bit direction constants and setpal macros
2015-11-14engine/menu/status_screen.asmluckytyphlosion1-30/+44
Also fix gfx.py from not recognizing modules in extras/pokemontools
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-5/+5
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-5/+5
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07fixed namesYamaArashi1-2/+2
2015-08-07named wram variablesYamaArashi1-1/+1
2015-08-05Use more lbdannye1-8/+8
and other clean up
2015-07-29constants for PrintNumberYamaArashi1-9/+9
2015-07-18miscYamaArashi1-22/+21
2015-07-18Consolidate coord macrosdannye1-31/+31
2015-07-15menu stuffYamaArashi1-9/+11
2015-07-14named wram variablesYamaArashi1-5/+5
2015-07-14Use more screen dimension constantsdannye1-13/+14
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-21/+21
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+64
1.asm, 4.asm, and 4_2.asm
2015-02-08move-related thingsYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-20/+20
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-6/+6
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-62/+31
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-6/+6
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-2/+2
2014-05-29Use VRAM constants where applicable.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-44/+44
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+446