| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -0/+64 |
| * | move-related things | YamaArashi | 2015-02-08 | 1 | -5/+5 |
| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -20/+20 |
| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -6/+6 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -62/+31 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
| * | Use macros to define predefs. | yenatch | 2014-06-16 | 1 | -1/+1 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -6/+6 |
| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 1 | -2/+2 |
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -4/+4 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -44/+44 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+446 |
