| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 11 days | intro: brief POKeMON SL0P EDITION splash on the fastboot path | Ash Ketchum | 1 | -2/+5 | |
| New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the game. Replaces the vanilla intro/title for the fast-boot-into-save flow. | |||||
| 11 days | fastboot: skip intro/title/menu and autoload save if one exists | Ash Ketchum | 1 | -1/+6 | |
| Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook. | |||||
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 1 | -3/+4 | |
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -5/+5 | |
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -2/+3 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -1/+1 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -24/+24 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -7/+7 | |
| 2024-12-16 | Remove redundant parentheses | Rangi42 | 1 | -2/+2 | |
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | 1 | -1/+1 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -41/+45 | |
| 2024-06-26 | Improve documentation of some SRAM routines (#114) | SatoMew | 1 | -5/+2 | |
| 2024-06-15 | Identify some unused WRAM variables (#453) | Sylvie | 1 | -1/+1 | |
| 2023-07-15 | Thoroughly document debug code (#410) | SatoMew | 1 | -4/+9 | |
| 2023-02-26 | Complete and improve debug name labels (#408) | SatoMew | 1 | -0/+1 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 1 | -2/+2 | |
| 2022-06-06 | Improved Virtual Console patch identifiers (#357) | vulcandth | 1 | -2/+2 | |
| 2022-03-26 | Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351) | vulcandth | 1 | -0/+2 | |
| 2021-11-05 | Add some constants for options (#344) | Yoann Fievez | 1 | -7/+6 | |
| Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | |||||
| 2021-11-05 | Refactorize check button pressed (#340) | Yoann Fievez | 1 | -7/+7 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -32/+35 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -712/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-29 | Name UnusedCD40 | Nog-Frog | 1 | -1/+1 | |
| Every man deserves a name :) | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -73/+73 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -203/+203 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -5/+5 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -17/+17 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -26/+26 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -4/+4 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-06 | Printer-related labels | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -3/+3 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -3/+3 | |
| 2015-12-31 | BankF documentation from HasMonFainted to Func_3d536 | luckytyphlosion | 1 | -1/+1 | |
| 2015-11-15 | engine/menu/start_menu.asm | luckytyphlosion | 1 | -2/+2 | |
| Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | |||||
| 2015-10-31 | Main menu functions, oak_speech.asm, some special warp functions with data, ↵ | luckytyphlosion | 1 | -449/+34 | |
| SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap | |||||
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -4/+4 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -2/+2 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -1/+1 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -2/+3 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -1/+1 | |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -2/+2 | |
| 2015-07-29 | constants for PrintNumber | YamaArashi | 1 | -4/+4 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-23 | clean up wram aliases | YamaArashi | 1 | -1/+1 | |
