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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-2/+2
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
* Revise some RAM buffer constantsRangi2025-09-261-1/+1
* Identify more flag bits (#464)Sylvie2024-09-231-2/+2
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-4/+4
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-2/+2
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-211-5/+5
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-211-1/+1
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-1/+1
* Identify hUILayoutFlagsRangi2021-02-131-4/+4
* Fix file modesdannye2020-11-141-0/+0
* Clean up some data, using macros for multiline list entriesRangi2020-07-141-20/+1
* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-3/+3
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-9/+9
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-30/+30
* UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...Rangi2020-07-041-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-6/+6
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+325