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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
root
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engine
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mon_party_sprites.asm
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-11-04
1
-445
/
+0
*
Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
dannye
2016-06-12
1
-1
/
+1
|
\
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*
Remove some leftover address comments
dannye
2016-06-12
1
-1
/
+1
|
*
remove address comments
YamaArashi
2016-06-11
1
-14
/
+14
*
|
remove address comments
YamaArashi
2016-06-11
1
-14
/
+14
*
|
Clean up white space
dannye
2016-06-06
1
-2
/
+2
*
|
engine/mon_party_sprites.asm and INSTALL.md
luckytyphlosion
2015-09-04
1
-22
/
+44
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/
*
named more variables
YamaArashi
2015-08-12
1
-5
/
+5
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-2
/
+2
*
named town map stuff
YamaArashi
2015-07-13
1
-2
/
+2
*
comment slot machine
YamaArashi
2015-07-13
1
-2
/
+2
*
commented trade amim functions
YamaArashi
2015-03-14
1
-6
/
+7
*
relabel and add comment
YamaArashi
2015-03-13
1
-3
/
+7
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
1
-39
/
+55
*
serial/trade/misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-30
/
+30
*
More wOAMBuffer references.
yenatch
2014-05-27
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-17
/
+17
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+403