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2020-11-04Sync with pokereddannye1-445/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-295/+0
2020-06-27Move trade bubble from gfx/icons to gfx/tradeRangi1-1/+1
2020-06-27Individual images for party menu icon graphicsRangi1-6/+17
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-140/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-06Clean up white spacedannye1-2/+2
2015-09-04engine/mon_party_sprites.asm and INSTALL.mdluckytyphlosion1-22/+44
2015-08-12named more variablesYamaArashi1-5/+5
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-07-13named town map stuffYamaArashi1-2/+2
2015-07-13comment slot machineYamaArashi1-2/+2
2015-03-14commented trade amim functionsYamaArashi1-6/+7
2015-03-13relabel and add commentYamaArashi1-3/+7
2015-03-13commented mon_party_sprites.asmYamaArashi1-39/+55
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-30/+30
2014-05-27More wOAMBuffer references.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-17/+17
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+403