aboutsummaryrefslogtreecommitdiffstats
path: root/engine/mon_party_sprites.asm (follow)
Commit message (Expand)AuthorAgeFilesLines
* Individual images for party menu icon graphicsRangi2020-06-271-6/+17
* Organize gfx/Rangi2020-06-271-1/+1
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
* Move more tables from engine/ to data/Rangi2020-06-231-140/+1
* sync engine code with pokeyellowYamaArashi2016-06-121-2/+2
* Remove some leftover address commentsdannye2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-14/+14
* named more variablesYamaArashi2015-08-121-5/+5
* commented SGB palette stuffYamaArashi2015-08-121-2/+2
* named town map stuffYamaArashi2015-07-131-2/+2
* comment slot machineYamaArashi2015-07-131-2/+2
* commented trade amim functionsYamaArashi2015-03-141-6/+7
* relabel and add commentYamaArashi2015-03-131-3/+7
* commented mon_party_sprites.asmYamaArashi2015-03-131-39/+55
* serial/trade/miscYamaArashi2015-02-071-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-30/+30
* More wOAMBuffer references.yenatch2014-05-271-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-17/+17
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+403