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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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mon_party_sprites.asm
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Author
Age
*
engine/mon_party_sprites.asm and INSTALL.md
luckytyphlosion
2015-09-04
*
named more variables
YamaArashi
2015-08-12
*
commented SGB palette stuff
YamaArashi
2015-08-12
*
named town map stuff
YamaArashi
2015-07-13
*
comment slot machine
YamaArashi
2015-07-13
*
commented trade amim functions
YamaArashi
2015-03-14
*
relabel and add comment
YamaArashi
2015-03-13
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
*
serial/trade/misc
YamaArashi
2015-02-07
*
Commented more sprite and map code
YamaArashi
2014-09-13
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
More wOAMBuffer references.
yenatch
2014-05-27
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22