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* engine/mon_party_sprites.asm and INSTALL.mdluckytyphlosion2015-09-041-22/+44
* named more variablesYamaArashi2015-08-121-5/+5
* commented SGB palette stuffYamaArashi2015-08-121-2/+2
* named town map stuffYamaArashi2015-07-131-2/+2
* comment slot machineYamaArashi2015-07-131-2/+2
* commented trade amim functionsYamaArashi2015-03-141-6/+7
* relabel and add commentYamaArashi2015-03-131-3/+7
* commented mon_party_sprites.asmYamaArashi2015-03-131-39/+55
* serial/trade/miscYamaArashi2015-02-071-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-30/+30
* More wOAMBuffer references.yenatch2014-05-271-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-17/+17
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+403