aboutsummaryrefslogtreecommitdiffstats
path: root/engine/movie/oak_speech (unfollow)
Commit message (Expand)Author
2026-07-15explore: pivot to noclip free-roam cameraAsh Ketchum
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi
2025-12-01Define player and rival names once, to be used in two places (#545)Rangi
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi
2025-09-10Misc. naming and cleanup (#139)Narishma-gb
2025-09-03Label and constant cleanup (#528)Narishma-gb
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi
2024-09-25This byte is written to, but not used (#471)Vortyne
2024-09-24Identify more bit flags (#465)Sylvie
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew
2024-06-15Identify some unused WRAM variables (#453)Sylvie
2024-05-05Fix hard-coded bankdannye
2023-11-20Add `bigdw` and `dc` data macrosRangi42
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-02-26Complete and improve debug name labels (#408)SatoMew
2022-06-06RGBDS syntax updates (#86)vulcandth
2022-06-06RGBDS syntax updates (#358)vulcandth
2021-08-28wcf4b -> wStringBufferRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Fix file modesdannye
2020-11-13Add constants for player and rival startersRangi
2020-11-04Sync with pokereddannye
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-07-03Add engine/movie/oak_speech/ subdirectoryRangi