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13 daysexplore: pivot to noclip free-roam cameraAsh Ketchum1-1/+1
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-1/+1
2025-12-01Define player and rival names once, to be used in two places (#545)Rangi1-2/+2
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-1/+10
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-3/+3
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-3/+3
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi2-3/+3
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi1-1/+1
2024-09-25This byte is written to, but not used (#471)Vortyne1-1/+1
2024-09-24Identify more bit flags (#465)Sylvie1-2/+2
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-1/+1
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-2/+2
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie1-2/+2
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-5/+5
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew1-2/+2
2024-06-15Identify some unused WRAM variables (#453)Sylvie1-1/+1
2024-05-05Fix hard-coded bankdannye1-1/+1
2023-11-20Add `bigdw` and `dc` data macrosRangi421-6/+6
2023-07-15Thoroughly document debug code (#410)SatoMew1-5/+12
2023-02-26Complete and improve debug name labels (#408)SatoMew1-4/+6
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
2021-08-28wcf4b -> wStringBufferRangi1-2/+2
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-1/+1
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-14Fix file modesdannye3-0/+0
2020-11-13Add constants for player and rival startersRangi1-1/+1
2020-11-04Sync with pokereddannye4-0/+550
2020-07-07Sync coordinate macros with pokecrystalRangi3-11/+11
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi3-25/+25
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi3-20/+20
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi2-6/+6
2020-07-03Organize macros/ like pokecrystalRangi1-4/+4
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
2020-07-03Add engine/movie/oak_speech/ subdirectoryRangi4-0/+530