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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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oak_speech
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13 days
explore: pivot to noclip free-roam camera
Ash Ketchum
1
-1
/
+1
2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-1
/
+1
2025-12-01
Define player and rival names once, to be used in two places (#545)
Rangi
1
-2
/
+2
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
1
-1
/
+10
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-3
/
+3
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
1
-3
/
+3
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2
-3
/
+3
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
1
-1
/
+1
2024-09-25
This byte is written to, but not used (#471)
Vortyne
1
-1
/
+1
2024-09-24
Identify more bit flags (#465)
Sylvie
1
-2
/
+2
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-1
/
+1
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
1
-2
/
+2
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
1
-2
/
+2
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-5
/
+5
2024-06-26
Improve documentation of some SRAM routines (#114)
SatoMew
1
-2
/
+2
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
1
-1
/
+1
2024-05-05
Fix hard-coded bank
dannye
1
-1
/
+1
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
1
-6
/
+6
2023-07-15
Thoroughly document debug code (#410)
SatoMew
1
-5
/
+12
2023-02-26
Complete and improve debug name labels (#408)
SatoMew
1
-4
/
+6
2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-1
/
+1
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-1
/
+1
2021-08-28
wcf4b -> wStringBuffer
Rangi
1
-2
/
+2
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-1
/
+1
2021-04-13
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
1
-1
/
+1
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-1
/
+1
2020-11-14
Fix file modes
dannye
3
-0
/
+0
2020-11-13
Add constants for player and rival starters
Rangi
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
4
-0
/
+550
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
3
-11
/
+11
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
3
-25
/
+25
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
3
-20
/
+20
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-4
/
+4
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2
-6
/
+6
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-4
/
+4
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-2
/
+2
2020-07-03
Add engine/movie/oak_speech/ subdirectory
Rangi
4
-0
/
+530