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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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oak_speech
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2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-1
/
+1
2021-04-13
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
1
-1
/
+1
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-1
/
+1
2020-11-14
Fix file modes
dannye
3
-0
/
+0
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
3
-11
/
+11
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
3
-25
/
+25
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
3
-20
/
+20
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-4
/
+4
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2
-6
/
+6
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-4
/
+4
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-2
/
+2
2020-07-03
Add engine/movie/oak_speech/ subdirectory
Rangi
4
-0
/
+530