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2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-1/+1
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-14Fix file modesdannye3-0/+0
2020-07-07Sync coordinate macros with pokecrystalRangi3-11/+11
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi3-25/+25
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi3-20/+20
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi2-6/+6
2020-07-03Organize macros/ like pokecrystalRangi1-4/+4
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
2020-07-03Add engine/movie/oak_speech/ subdirectoryRangi4-0/+530