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* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-1/+1
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-1/+10
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-3/+3
* Label and constant cleanup (#528)Narishma-gb2025-09-031-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-302-3/+3
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
* Identify more bit flags (#465)Sylvie2024-09-241-2/+2
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-1/+1
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-2/+2
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-2/+2
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-5/+5
* Identify some unused WRAM variables (#453)Sylvie2024-06-151-1/+1
* Fix hard-coded bankdannye2024-05-051-1/+1
* Add `bigdw` and `dc` data macrosRangi422023-11-201-6/+6
* Thoroughly document debug code (#410)SatoMew2023-07-151-5/+12
* Complete and improve debug name labels (#408)SatoMew2023-02-261-4/+6
* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
* wcf4b -> wStringBufferRangi2021-08-281-2/+2
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
* Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
* Fix file modesdannye2020-11-143-0/+0
* Sync coordinate macros with pokecrystalRangi2020-07-073-11/+11
* Use HIGH() and LOW()Rangi2020-07-071-2/+2
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-063-25/+25
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-043-20/+20
* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-6/+6
* Organize macros/ like pokecrystalRangi2020-07-031-4/+4
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-034-0/+530