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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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oak_speech
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Author
Age
Files
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*
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
2026-01-07
1
-1
/
+1
*
Define player and rival names once, to be used in two places (#545)
Rangi
2025-12-01
1
-2
/
+2
*
Use more hardware and graphics constants (#532)
Narishma-gb
2025-11-18
1
-1
/
+10
*
Use features of RGBDS 1.0.0 (#537)
Rangi
2025-11-12
1
-3
/
+3
*
Label and constant cleanup (#528)
Narishma-gb
2025-09-03
1
-1
/
+1
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
2
-3
/
+3
*
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-28
1
-1
/
+1
*
This byte is written to, but not used (#471)
Vortyne
2024-09-25
1
-1
/
+1
*
Identify more bit flags (#465)
Sylvie
2024-09-24
1
-2
/
+2
*
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-09-18
1
-1
/
+1
*
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-08-04
1
-2
/
+2
*
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
2024-07-24
1
-2
/
+2
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-5
/
+5
*
Identify some unused WRAM variables (#453)
Sylvie
2024-06-15
1
-1
/
+1
*
Fix hard-coded bank
dannye
2024-05-05
1
-1
/
+1
*
Add `bigdw` and `dc` data macros
Rangi42
2023-11-20
1
-6
/
+6
*
Thoroughly document debug code (#410)
SatoMew
2023-07-15
1
-5
/
+12
*
Complete and improve debug name labels (#408)
SatoMew
2023-02-26
1
-4
/
+6
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-1
/
+1
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
1
-2
/
+2
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
1
-1
/
+1
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
1
-1
/
+1
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
1
-1
/
+1
*
Fix file modes
dannye
2020-11-14
3
-0
/
+0
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
3
-11
/
+11
*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-2
/
+2
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
3
-25
/
+25
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-2
/
+2
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
3
-20
/
+20
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-4
/
+4
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
2
-6
/
+6
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-4
/
+4
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-2
/
+2
*
Add engine/movie/oak_speech/ subdirectory
Rangi
2020-07-03
4
-0
/
+530