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* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-1/+1
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-9/+12
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-1/+1
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-253-3/+3
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-186-13/+23
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-125-8/+8
* Label and constant cleanup (#528)Narishma-gb2025-09-034-9/+9
* Use combined hardware constantsRangi422025-06-301-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-308-42/+42
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-282-3/+3
* Miscellaneous cleanup (#488)Rangi2025-01-282-5/+9
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-291-27/+37
* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
* Identify hardware register bits (#469)Sylvie2024-09-242-4/+4
* Identify more bit flags (#465)Sylvie2024-09-241-2/+2
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-187-16/+16
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-046-10/+10
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-244-6/+6
* Identify various flag labels and bit constants (#454)Sylvie2024-07-163-11/+13
* Identify some unused WRAM variables (#453)Sylvie2024-06-152-2/+2
* Fix hard-coded bankdannye2024-05-051-1/+1
* Add `bigdw` and `dc` data macrosRangi422023-11-202-10/+10
* Thoroughly document debug code (#410)SatoMew2023-07-152-9/+16
* Complete and improve debug name labels (#408)SatoMew2023-02-262-13/+20
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-4/+4
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-095-17/+17
* RGBDS syntax updates (#358)vulcandth2022-06-063-5/+5
* wcf4b -> wStringBufferRangi2021-08-283-4/+4
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
* Label and document hFFD7 more accuratelySatoMew2020-11-294-4/+4
* Fix file modesdannye2020-11-1412-0/+0
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
* Some formatting changesRangi2020-10-191-6/+2
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-311-1/+2
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-9/+9
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-172-59/+61
* Identify remaining tilemap IDsRangi2020-07-173-14/+9
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-152-1/+6
* Use 'tile' and 'tiles' macrosRangi2020-07-074-25/+25
* Sync coordinate macros with pokecrystalRangi2020-07-0710-73/+73
* Use HIGH() and LOW()Rangi2020-07-073-10/+10
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-065-11/+11
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0611-152/+152