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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-1/+1
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-4/+4
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-5/+5
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* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-4/+4
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-9/+9
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* Fix file modesdannye2020-11-141-0/+0
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* Some formatting changesRangi2020-10-191-6/+2
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-0/+243