| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-07-15 | fastboot: skip intro/title/menu and autoload save if one exists | Ash Ketchum | 1 | -0/+12 | |
| Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook. | |||||
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -2/+3 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -1/+1 | |
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -1/+1 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -3/+3 | |
| 2025-05-25 | Use more ldpikacry | dannye | 1 | -6/+4 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -2/+2 | |
| 2025-01-28 | Miscellaneous cleanup (#488) | Rangi | 1 | -1/+1 | |
| Co-authored-by: SatoMew <SatoMew@users.noreply.github.com> | |||||
| 2024-09-18 | Identify remaining uses of `wd0b5` and `wd11e` (#463) | Sylvie | 1 | -1/+1 | |
| 2024-08-04 | Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) | Sylvie | 1 | -1/+1 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+4 | |
| 2024-06-26 | Improve documentation of some SRAM routines (#114) | SatoMew | 1 | -2/+2 | |
| 2023-07-15 | Thoroughly document debug code (#410) | SatoMew | 1 | -4/+4 | |
| 2023-02-26 | Complete and improve debug name labels (#408) | SatoMew | 1 | -9/+14 | |
| 2022-08-07 | Fix some whitespace | Rangi | 1 | -2/+2 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -1/+1 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -2/+2 | |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew | 1 | -1/+1 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-07 | More debug yellow | dannye | 1 | -1/+5 | |
| only debug menu left | |||||
| 2020-11-07 | Use STARTER1 and STARTER2 for the title screen | Rangi | 1 | -2/+2 | |
| 2020-11-06 | Start disassembling debug yellow | dannye | 1 | -0/+8 | |
| non matching | |||||
| 2020-11-05 | Remove trailing whitespace | Rangi | 1 | -5/+5 | |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -38/+38 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -403/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -3/+3 | |
| in instructions like add a, x | |||||
| 2017-09-25 | Fix warnings about deprecated mnemonics on newer builds of rgbds | Pokechu22 | 1 | -1/+1 | |
| 2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | 1 | -0/+3 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -12/+12 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -3/+3 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -19/+19 | |
| 2016-06-11 | Character dict; surfing minigame; printer debug | pikalaxalt | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -16/+16 | |
| 2016-06-07 | Printer labels | pikalaxalt | 1 | -61/+76 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -8/+8 | |
| 2015-11-01 | oak_speech2.asm | luckytyphlosion | 1 | -1/+1 | |
| Also replace W_RIVALNAME with wRivalName | |||||
| 2015-10-26 | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 1 | -245/+216 | |
| functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d. | |||||
| 2015-10-25 | Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 1 | -216/+245 | |
| functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b. | |||||
| 2015-10-24 | data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵ | luckytyphlosion | 1 | -245/+216 | |
| misc functions Also rename pcm-related functions. | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -2/+2 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -2/+2 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -11/+4 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -3/+3 | |
| 2015-08-05 | Use more lb | dannye | 1 | -2/+2 | |
| and other clean up | |||||
