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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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trade2.asm
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2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-4
/
+4
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
1
-1
/
+1
2021-08-28
wcf4b -> wStringBuffer
Rangi
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-12
/
+13
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-48
/
+0
2020-05-20
Sync with pokered
dannye
1
-17
/
+16
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-14
/
+14
2016-07-18
Clean up text commands
dannye
1
-4
/
+3
2016-06-11
remove address comments
YamaArashi
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-3
/
+3
2015-12-23
engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm
luckytyphlosion
1
-7
/
+7
2015-07-29
constants for PrintNumber
YamaArashi
1
-4
/
+4
2015-07-18
Consolidate coord macros
dannye
1
-10
/
+10
2015-02-07
serial/trade/misc
YamaArashi
1
-11
/
+11
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-20
/
+10
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-16
/
+16
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+61