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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-14
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| * Fix file modesdannye2020-11-14
| * Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
| * Sync home and macro code with pokeyellowRangi2020-11-05
| * Some formatting changesRangi2020-10-19
| * Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
| * Identify remaining tilemap IDsRangi2020-07-17
| * Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
| * Use 'tile' and 'tiles' macrosRangi2020-07-07
| * Sync coordinate macros with pokecrystalRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
| * Port credits command constants from pokeyellowRangi2020-07-05
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
| * Replace raw hex values with HRAM constantsRangi2020-07-03
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
| * Organize macros/ like pokecrystalRangi2020-07-03
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| * Add engine/movie/oak_speech/ subdirectoryRangi2020-07-03
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Add constants for player and rival startersRangi2020-11-13
* More debug yellowdannye2020-11-07
* Start disassembling debug yellowdannye2020-11-06
* Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-06
* Remove trailing whitespaceRangi2020-11-05
* Organize home and macro codeRangi2020-11-05
* Start reorganizing pokeyellowRangi2020-11-04
* Sync with pokereddannye2020-11-04