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* Use 'tile' and 'tiles' macrosRangi2020-07-074-25/+25
* Sync coordinate macros with pokecrystalRangi2020-07-0710-73/+73
* Use HIGH() and LOW()Rangi2020-07-073-10/+10
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-065-11/+11
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0611-152/+152
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-052-4/+4
* Port credits command constants from pokeyellowRangi2020-07-051-7/+7
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-046-42/+43
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-1/+1
* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-038-40/+40
* Organize macros/ like pokecrystalRangi2020-07-033-7/+7
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-034-6/+6
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-034-0/+0
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0213-0/+3385