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* Sync with pokereddannye2020-11-041-244/+0
* Sync with pokereddannye2020-05-201-63/+63
* remove address commentsYamaArashi2016-06-111-13/+13
* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-5/+5
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| * Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-2/+2
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| * | Printer labelspikalaxalt2016-06-071-3/+3
| * | Printer-related labelspikalaxalt2016-06-061-2/+2
* | | Sync with pokereddannye2016-06-111-3/+3
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* | Clean up white spacedannye2016-06-061-2/+2
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* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-311-1/+1
* oak_speech2.asmluckytyphlosion2015-11-011-1/+1
* Main menu functions, oak_speech.asm, some special warp functions with data, S...luckytyphlosion2015-10-311-32/+43
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-2/+2
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-2/+2
* commented audio codeYamaArashi2015-08-081-5/+5
* Use more lbdannye2015-08-051-9/+9
* fixed hram aliases and named wram varYamaArashi2015-07-231-1/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-2/+2
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| * miscYamaArashi2015-07-181-2/+2
* | Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-4/+4
* fix variable namingYamaArashi2015-07-181-23/+24
* hall of fame / creditsYamaArashi2015-07-141-5/+5
* named wram variablesYamaArashi2015-07-121-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-12/+12
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-9/+9
* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-251-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-27/+27
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+238