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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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oak_speech.asm
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-11-04
1
-244
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+0
*
Sync with pokered
dannye
2020-05-20
1
-63
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+63
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remove address comments
YamaArashi
2016-06-11
1
-13
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+13
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Merge branch 'master' of https://github.com/pret/pokeyellow
dannye
2016-06-11
1
-5
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+5
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*
Merge branch 'master' of github.com:pret/pokeyellow
pikalaxalt
2016-06-08
1
-2
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+2
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*
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Printer labels
pikalaxalt
2016-06-07
1
-3
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+3
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*
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Printer-related labels
pikalaxalt
2016-06-06
1
-2
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+2
*
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Sync with pokered
dannye
2016-06-11
1
-3
/
+3
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*
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Clean up white space
dannye
2016-06-06
1
-2
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+2
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*
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
2015-12-31
1
-1
/
+1
*
oak_speech2.asm
luckytyphlosion
2015-11-01
1
-1
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+1
*
Main menu functions, oak_speech.asm, some special warp functions with data, S...
luckytyphlosion
2015-10-31
1
-32
/
+43
*
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-2
/
+2
*
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
1
-2
/
+2
*
commented audio code
YamaArashi
2015-08-08
1
-5
/
+5
*
Use more lb
dannye
2015-08-05
1
-9
/
+9
*
fixed hram aliases and named wram var
YamaArashi
2015-07-23
1
-1
/
+1
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
1
-2
/
+2
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misc
YamaArashi
2015-07-18
1
-2
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+2
*
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Name sound effects
dannye
2015-07-19
1
-1
/
+1
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/
*
Consolidate coord macros
dannye
2015-07-18
1
-4
/
+4
*
fix variable naming
YamaArashi
2015-07-18
1
-23
/
+24
*
hall of fame / credits
YamaArashi
2015-07-14
1
-5
/
+5
*
named wram variables
YamaArashi
2015-07-12
1
-1
/
+1
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-12
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+12
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-9
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+9
*
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
2014-06-25
1
-1
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+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-8
/
+4
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-4
/
+2
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-2
/
+2
*
More music bank references
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-27
/
+27
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+238