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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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oak_speech2.asm
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2020-11-04
Sync with pokered
dannye
1
-241
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-219
/
+0
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-55
/
+2
2016-06-12
Remove some leftover address comments
dannye
1
-1
/
+1
2016-06-11
sync engine code with pokered
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-14
/
+14
2016-06-11
remove address comments
YamaArashi
1
-18
/
+18
2016-06-11
More syncing with pokered
dannye
1
-2
/
+9
2016-06-06
Clean up white space
dannye
1
-1
/
+1
2016-05-13
Split default names strings into separate lines to make it less unpleasant to...
pikalaxalt
1
-6
/
+24
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
1
-22
/
+0
2015-11-01
oak_speech2.asm
luckytyphlosion
1
-20
/
+20
2015-08-30
No more W_
dannye
1
-2
/
+2
2015-08-11
More joypad constants
dannye
1
-1
/
+1
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-1
/
+1
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
1
-48
/
+0
2015-07-18
Consolidate coord macros
dannye
1
-6
/
+6
2015-07-18
fix variable naming
YamaArashi
1
-66
/
+74
2015-07-14
Use more screen dimension constants
dannye
1
-0
/
+1
2015-07-14
Use more *Coord
dannye
1
-2
/
+2
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-4
/
+4
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-26
/
+26
2014-10-17
Kill version.asm.
IIMarckus
1
-6
/
+6
2014-10-09
Add Yellow player/rival names.
IIMarckus
1
-0
/
+22
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-8
/
+4
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-22
/
+22
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+255