| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -241/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -219/+0 | |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -55/+2 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -14/+14 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -18/+18 | |
| 2016-06-11 | More syncing with pokered | dannye | 1 | -2/+9 | |
| from April 8, 2016 to present | |||||
| 2016-06-06 | Clean up white space | dannye | 1 | -1/+1 | |
| 2016-05-13 | Split default names strings into separate lines to make it less unpleasant ↵ | pikalaxalt | 1 | -6/+24 | |
| to read | |||||
| 2016-03-22 | Clean up more Yellow ifdefs. | IIMarckus | 1 | -22/+0 | |
| 2015-11-01 | oak_speech2.asm | luckytyphlosion | 1 | -20/+20 | |
| Also replace W_RIVALNAME with wRivalName | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -1/+1 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -1/+1 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel | 1 | -48/+0 | |
| Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||||
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -6/+6 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -66/+74 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -0/+1 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -2/+2 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -4/+4 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -26/+26 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-10-17 | Kill version.asm. | IIMarckus | 1 | -6/+6 | |
| 2014-10-09 | Add Yellow player/rival names. | IIMarckus | 1 | -0/+22 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -22/+22 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+255 | |
