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2020-11-04Sync with pokereddannye1-241/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-219/+0
2020-06-23Move more tables from engine/ to data/Rangi1-55/+2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-14/+14
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-11More syncing with pokereddannye1-2/+9
from April 8, 2016 to present
2016-06-06Clean up white spacedannye1-1/+1
2016-05-13Split default names strings into separate lines to make it less unpleasant ↵pikalaxalt1-6/+24
to read
2016-03-22Clean up more Yellow ifdefs.IIMarckus1-22/+0
2015-11-01oak_speech2.asmluckytyphlosion1-20/+20
Also replace W_RIVALNAME with wRivalName
2015-08-30No more W_dannye1-2/+2
2015-08-11More joypad constantsdannye1-1/+1
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel1-48/+0
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-18Consolidate coord macrosdannye1-6/+6
2015-07-18fix variable namingYamaArashi1-66/+74
2015-07-14Use more screen dimension constantsdannye1-0/+1
2015-07-14Use more *Coorddannye1-2/+2
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi1-4/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-26/+26
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-10-17Kill version.asm.IIMarckus1-6/+6
2014-10-09Add Yellow player/rival names.IIMarckus1-0/+22
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-22/+22
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+255