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* Move more tables from engine/ to data/Rangi2020-06-231-55/+2
* Remove some leftover address commentsdannye2016-06-121-1/+1
* remove address commentsYamaArashi2016-06-111-18/+18
* Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt2016-05-131-28/+0
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| * Clean up more Yellow ifdefs.IIMarckus2016-03-221-22/+0
* | Split default names strings into separate lines to make it less unpleasant to...pikalaxalt2016-05-131-6/+24
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* No more W_dannye2015-08-301-2/+2
* More joypad constantsdannye2015-08-111-1/+1
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
* Use more lbdannye2015-08-051-1/+1
* Consolidate coord macrosdannye2015-07-181-6/+6
* fix variable namingYamaArashi2015-07-181-66/+74
* Use more screen dimension constantsdannye2015-07-141-0/+1
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-4/+4
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| * named party menu/naming screen wram variablesYamaArashi2015-07-131-4/+4
* | Use more *Coorddannye2015-07-141-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-26/+26
* Kill version.asm.IIMarckus2014-10-171-6/+6
* Add Yellow player/rival names.IIMarckus2014-10-091-0/+22
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-22/+22
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+255