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* Move more tables from engine/ to data/Rangi2020-06-231-55/+2
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Remove some leftover address commentsdannye2016-06-121-1/+1
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* remove address commentsYamaArashi2016-06-111-18/+18
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* Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt2016-05-131-28/+0
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| * Clean up more Yellow ifdefs.IIMarckus2016-03-221-22/+0
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* | Split default names strings into separate lines to make it less unpleasant ↵pikalaxalt2016-05-131-6/+24
|/ | | | to read
* No more W_dannye2015-08-301-2/+2
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* More joypad constantsdannye2015-08-111-1/+1
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* Consolidate coord macrosdannye2015-07-181-6/+6
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* fix variable namingYamaArashi2015-07-181-66/+74
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* Use more screen dimension constantsdannye2015-07-141-0/+1
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-4/+4
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-4/+4
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* | Use more *Coorddannye2015-07-141-2/+2
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-26/+26
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Kill version.asm.IIMarckus2014-10-171-6/+6
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* Add Yellow player/rival names.IIMarckus2014-10-091-0/+22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-22/+22
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+255