| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -55/+2 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Remove some leftover address comments | dannye | 2016-06-12 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -18/+18 |
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| * | Merge branch 'master' of https://github.com/pret/pokered | pikalaxalt | 2016-05-13 | 1 | -28/+0 |
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| | * | Clean up more Yellow ifdefs. | IIMarckus | 2016-03-22 | 1 | -22/+0 |
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| * | | Split default names strings into separate lines to make it less unpleasant ↵ | pikalaxalt | 2016-05-13 | 1 | -6/+24 |
| |/ | | | | to read | ||||
| * | No more W_ | dannye | 2015-08-30 | 1 | -2/+2 |
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| * | More joypad constants | dannye | 2015-08-11 | 1 | -1/+1 |
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| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 | 1 | -1/+1 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -1/+1 |
| | | | | | and other clean up | ||||
| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -6/+6 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -66/+74 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 | 1 | -0/+1 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 1 | -4/+4 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||||
| | * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 | 1 | -4/+4 |
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| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -2/+2 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -26/+26 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Kill version.asm. | IIMarckus | 2014-10-17 | 1 | -6/+6 |
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| * | Add Yellow player/rival names. | IIMarckus | 2014-10-09 | 1 | -0/+22 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -8/+4 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -2/+2 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -22/+22 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+255 |
