| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | More joypad constants | dannye | 2015-08-11 |
| * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
| * | Use more lb | dannye | 2015-08-05 |
| * | Consolidate coord macros | dannye | 2015-07-18 |
| * | fix variable naming | YamaArashi | 2015-07-18 |
| * | Use more screen dimension constants | dannye | 2015-07-14 |
| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 |
| |\ | |||
| | * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 |
| * | | Use more *Coord | dannye | 2015-07-14 |
| |/ | |||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| * | Kill version.asm. | IIMarckus | 2014-10-17 |
| * | Add Yellow player/rival names. | IIMarckus | 2014-10-09 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
