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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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oak_speech2.asm
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Author
Age
*
Remove some leftover address comments
dannye
2016-06-12
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remove address comments
YamaArashi
2016-06-11
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Merge branch 'master' of https://github.com/pret/pokered
pikalaxalt
2016-05-13
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Clean up more Yellow ifdefs.
IIMarckus
2016-03-22
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Split default names strings into separate lines to make it less unpleasant to...
pikalaxalt
2016-05-13
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/
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No more W_
dannye
2015-08-30
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More joypad constants
dannye
2015-08-11
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Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
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Use more lb
dannye
2015-08-05
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Consolidate coord macros
dannye
2015-07-18
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fix variable naming
YamaArashi
2015-07-18
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Use more screen dimension constants
dannye
2015-07-14
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Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
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\
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named party menu/naming screen wram variables
YamaArashi
2015-07-13
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Use more *Coord
dannye
2015-07-14
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/
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Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
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Kill version.asm.
IIMarckus
2014-10-17
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Add Yellow player/rival names.
IIMarckus
2014-10-09
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Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
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Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
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Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
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Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22