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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-2/+2
| | | | them to "toggleable objects" (#557)
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-2/+2
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* Use combined hardware constantsRangi422025-06-301-2/+2
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-16/+16
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* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-38/+38
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* Identify some unused WRAM variables (#453)Sylvie2024-06-151-2/+2
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* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-2/+2
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-2/+2
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-141-0/+0
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* SONY -> RIVALRangi2020-07-171-3/+3
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-39/+39
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+292