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path: root/engine/overworld/auto_movement.asm (follow)
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* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-2/+2
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-2/+2
* Use combined hardware constantsRangi422025-06-301-2/+2
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-16/+16
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-38/+38
* Identify some unused WRAM variables (#453)Sylvie2024-06-151-2/+2
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-2/+2
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-2/+2
* Fix file modesdannye2020-11-141-0/+0
* SONY -> RIVALRangi2020-07-171-3/+3
* Reformat map scripts' coordinate and movement dataRangi2020-07-161-39/+39
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+292