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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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card_key.asm
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2020-11-04
Sync with pokered
dannye
1
-113
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-112
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-5
/
+5
2016-06-11
remove address comments
YamaArashi
1
-5
/
+5
2016-06-11
Sync with pokered
dannye
1
-1
/
+1
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2016-05-22
Bank11 and 14 misc functions.
luckytyphlosion
1
-9
/
+10
2016-05-20
Disassemble yellow sounds
pikalaxalt
1
-1
/
+1
2016-01-03
Fix game time labels
PikalaxALT
1
-1
/
+1
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-5
/
+5
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-07-24
named animation functions/variables
YamaArashi
1
-1
/
+1
2015-07-23
fixed hram aliases and named wram var
YamaArashi
1
-2
/
+2
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-04
Start using text predef macros
dannye
1
-2
/
+2
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-30
/
+36
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-9
/
+9
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+108