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2020-11-04Sync with pokereddannye1-113/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-112/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-1/+1
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11Sync with pokereddannye1-1/+1
from August 29, 2015 to April 6, 2016
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-22Bank11 and 14 misc functions.luckytyphlosion1-9/+10
2016-05-20Disassemble yellow soundspikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-5/+5
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-5/+5
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-23fixed hram aliases and named wram varYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-04Start using text predef macrosdannye1-2/+2
also sprite direction constants
2014-09-14Commented/labelled misc functionsYamaArashi1-30/+36
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+108