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* Sync with pokereddannye2020-11-041-113/+0
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* Sync with pokereddannye2020-05-201-1/+1
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* remove address commentsYamaArashi2016-06-111-5/+5
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-1/+1
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| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* | Sync with pokereddannye2016-06-111-1/+1
|/ | | | from August 29, 2015 to April 6, 2016
* Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-05-221-9/+10
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| * Bank11 and 14 misc functions.luckytyphlosion2016-05-221-9/+10
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* | Disassemble yellow soundspikalaxalt2016-05-201-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-5/+5
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* named animation functions/variablesYamaArashi2015-07-241-1/+1
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* fixed hram aliases and named wram varYamaArashi2015-07-231-2/+2
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* Name sound effectsdannye2015-07-191-1/+1
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* Start using text predef macrosdannye2015-07-041-2/+2
| | | | also sprite direction constants
* Commented/labelled misc functionsYamaArashi2014-09-141-30/+36
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-9/+9
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+108