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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-2/+2
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Clean up text commandsdannye2016-07-181-1/+1
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* remove address commentsYamaArashi2016-06-111-5/+5
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* Fix game time labelsPikalaxALT2016-01-031-1/+1
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* No more W_dannye2015-08-301-5/+5
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* named animation functions/variablesYamaArashi2015-07-241-1/+1
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* fixed hram aliases and named wram varYamaArashi2015-07-231-2/+2
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* Name sound effectsdannye2015-07-191-1/+1
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* Start using text predef macrosdannye2015-07-041-2/+2
| | | | also sprite direction constants
* Commented/labelled misc functionsYamaArashi2014-09-141-30/+36
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-9/+9
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+108