| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -2/+2 |
| * | Clean up text commands | dannye | 2016-07-18 | 1 | -1/+1 |
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -5/+5 |
| * | Fix game time labels | PikalaxALT | 2016-01-03 | 1 | -1/+1 |
| * | No more W_ | dannye | 2015-08-30 | 1 | -5/+5 |
| * | named animation functions/variables | YamaArashi | 2015-07-24 | 1 | -1/+1 |
| * | fixed hram aliases and named wram var | YamaArashi | 2015-07-23 | 1 | -2/+2 |
| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
| * | Start using text predef macros | dannye | 2015-07-04 | 1 | -2/+2 |
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -30/+36 |
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -2/+2 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -2/+2 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -9/+9 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+108 |
