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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-171-3/+3
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| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-3/+3
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-021-4/+4
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-4/+4
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-01-301-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-10-091-4/+7
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| * `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-291-4/+7
* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-251-4/+4
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| * Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
* | Merge remote-tracking branch 'remotes/pokered/master'Rangi2022-10-021-2/+2
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| * Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
* | wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-1/+1
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+2
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-12/+12
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-1/+1
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-4/+4
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| * Move more tables from engine/ to data/Rangi2020-06-231-13/+1
| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
| * remove address commentsYamaArashi2016-06-111-11/+11
| * No more W_dannye2015-08-301-6/+6
* | Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-061-2/+2
* | Sync with pokereddannye2020-11-041-39/+27
* | Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
* | remove address commentsYamaArashi2016-06-111-11/+11
* | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
* | Start working on engine/battle/animations.asmluckytyphlosion2016-03-171-1/+1
* | overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* | More bank3 documentationluckytyphlosion2015-10-171-15/+16
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* Use more lbdannye2015-08-051-3/+3
* named animation functions/variablesYamaArashi2015-07-241-60/+65
* Name sound effectsdannye2015-07-191-1/+1
* named wram variablesYamaArashi2015-07-141-2/+2
* hall of fame / creditsYamaArashi2015-07-141-2/+2
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
* Start using text predef macrosdannye2015-07-041-8/+8
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-19/+19
* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1