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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* Fix file modesdannye2020-11-14
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Move more tables from engine/ to data/Rangi2020-06-23
* sync engine code with pokeyellowYamaArashi2016-06-12
* remove address commentsYamaArashi2016-06-11
* No more W_dannye2015-08-30
* Use more lbdannye2015-08-05
* named animation functions/variablesYamaArashi2015-07-24
* Name sound effectsdannye2015-07-19
* named wram variablesYamaArashi2015-07-14
* hall of fame / creditsYamaArashi2015-07-14
* player animations, emotion bubbles, etc.YamaArashi2015-07-14
* Start using text predef macrosdannye2015-07-04
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Commented/labelled misc functionsYamaArashi2014-09-14
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Labelled many functions/variablesYamaArashi2014-08-08
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Comment some more bank 0 functions.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22