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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
2024-09-29
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
*
Fix file modes
dannye
2020-11-14
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
*
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
*
Move more tables from engine/ to data/
Rangi
2020-06-23
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
*
remove address comments
YamaArashi
2016-06-11
*
No more W_
dannye
2015-08-30
*
Use more lb
dannye
2015-08-05
*
named animation functions/variables
YamaArashi
2015-07-24
*
Name sound effects
dannye
2015-07-19
*
named wram variables
YamaArashi
2015-07-14
*
hall of fame / credits
YamaArashi
2015-07-14
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
*
Start using text predef macros
dannye
2015-07-04
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
*
Commented/labelled misc functions
YamaArashi
2014-09-14
*
Commented more sprite and map code
YamaArashi
2014-09-13
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
*
Labelled many functions/variables
YamaArashi
2014-08-08
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22