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* Fix file modesdannye2020-11-141-0/+0
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+2
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-12/+12
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-1/+1
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-4/+4
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Move more tables from engine/ to data/Rangi2020-06-231-13/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
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* remove address commentsYamaArashi2016-06-111-11/+11
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* No more W_dannye2015-08-301-6/+6
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* Use more lbdannye2015-08-051-3/+3
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-60/+65
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* Name sound effectsdannye2015-07-191-1/+1
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* named wram variablesYamaArashi2015-07-141-2/+2
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* hall of fame / creditsYamaArashi2015-07-141-2/+2
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
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* Start using text predef macrosdannye2015-07-041-8/+8
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
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* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-19/+19
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* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-6/+6
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-24/+24
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+258