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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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cut.asm
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Author
Age
Files
Lines
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-2
/
+2
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-12
/
+12
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-4
/
+4
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-2
/
+2
*
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
2020-07-05
1
-1
/
+1
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-4
/
+4
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
/
+1
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-13
/
+1
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-11
/
+11
*
No more W_
dannye
2015-08-30
1
-6
/
+6
*
Use more lb
dannye
2015-08-05
1
-3
/
+3
*
named animation functions/variables
YamaArashi
2015-07-24
1
-60
/
+65
*
Name sound effects
dannye
2015-07-19
1
-1
/
+1
*
named wram variables
YamaArashi
2015-07-14
1
-2
/
+2
*
hall of fame / credits
YamaArashi
2015-07-14
1
-2
/
+2
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-2
/
+2
*
Start using text predef macros
dannye
2015-07-04
1
-8
/
+8
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-19
/
+19
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-3
/
+3
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-2
/
+2
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-5
/
+5
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-19
/
+19
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-3
/
+3
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-6
/
+6
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-24
/
+24
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+258