| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-11-14 | 1 | -0/+0 |
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| | * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
| | * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 1 | -2/+2 |
| | * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 | 1 | -12/+12 |
| | * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 | 1 | -1/+1 |
| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -4/+4 |
| | * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 | 1 | -2/+2 |
| | * | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2020-07-05 | 1 | -1/+1 |
| | * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 | 1 | -4/+4 |
| | * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -13/+1 |
| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -1/+1 |
| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -11/+11 |
| | * | No more W_ | dannye | 2015-08-30 | 1 | -6/+6 |
| * | | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi | 2020-11-06 | 1 | -2/+2 |
| * | | Sync with pokered | dannye | 2020-11-04 | 1 | -39/+27 |
| * | | Rename spritestatedata structs. | luckytyphlosion | 2018-11-18 | 1 | -1/+1 |
| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -11/+11 |
| * | | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 | 1 | -1/+1 |
| * | | Start working on engine/battle/animations.asm | luckytyphlosion | 2016-03-17 | 1 | -1/+1 |
| * | | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion | 2015-10-29 | 1 | -5/+5 |
| * | | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 | 1 | -1/+1 |
| * | | More bank3 documentation | luckytyphlosion | 2015-10-17 | 1 | -15/+16 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -3/+3 |
| * | named animation functions/variables | YamaArashi | 2015-07-24 | 1 | -60/+65 |
| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
| * | named wram variables | YamaArashi | 2015-07-14 | 1 | -2/+2 |
| * | hall of fame / credits | YamaArashi | 2015-07-14 | 1 | -2/+2 |
| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -2/+2 |
| * | Start using text predef macros | dannye | 2015-07-04 | 1 | -8/+8 |
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -19/+19 |
| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -3/+3 |
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -2/+2 |
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -5/+5 |
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -19/+19 |
| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -3/+3 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -1/+1 |
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -6/+6 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -24/+24 |
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -1/+1 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+258 |