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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+2
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-12/+12
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-1/+1
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-4/+4
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| * Move more tables from engine/ to data/Rangi2020-06-231-13/+1
| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
| * remove address commentsYamaArashi2016-06-111-11/+11
| * No more W_dannye2015-08-301-6/+6
* | Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-061-2/+2
* | Sync with pokereddannye2020-11-041-39/+27
* | Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
* | remove address commentsYamaArashi2016-06-111-11/+11
* | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
* | Start working on engine/battle/animations.asmluckytyphlosion2016-03-171-1/+1
* | overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* | More bank3 documentationluckytyphlosion2015-10-171-15/+16
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* Use more lbdannye2015-08-051-3/+3
* named animation functions/variablesYamaArashi2015-07-241-60/+65
* Name sound effectsdannye2015-07-191-1/+1
* named wram variablesYamaArashi2015-07-141-2/+2
* hall of fame / creditsYamaArashi2015-07-141-2/+2
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
* Start using text predef macrosdannye2015-07-041-8/+8
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-19/+19
* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-6/+6
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-24/+24
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+258