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* Start working on engine/battle/animations.asmluckytyphlosion2016-03-171-1/+1
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* More bank3 documentationluckytyphlosion2015-10-171-15/+16
* Use more lbdannye2015-08-051-3/+3
* named animation functions/variablesYamaArashi2015-07-241-60/+65
* Name sound effectsdannye2015-07-191-1/+1
* named wram variablesYamaArashi2015-07-141-2/+2
* hall of fame / creditsYamaArashi2015-07-141-2/+2
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
* Start using text predef macrosdannye2015-07-041-8/+8
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-19/+19
* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-6/+6
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-24/+24
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+258