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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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cut.asm
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Author
Age
Files
Lines
*
Start working on engine/battle/animations.asm
luckytyphlosion
2016-03-17
1
-1
/
+1
*
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-5
/
+5
*
Complete documentation of bank3
luckytyphlosion
2015-10-18
1
-1
/
+1
*
More bank3 documentation
luckytyphlosion
2015-10-17
1
-15
/
+16
*
Use more lb
dannye
2015-08-05
1
-3
/
+3
*
named animation functions/variables
YamaArashi
2015-07-24
1
-60
/
+65
*
Name sound effects
dannye
2015-07-19
1
-1
/
+1
*
named wram variables
YamaArashi
2015-07-14
1
-2
/
+2
*
hall of fame / credits
YamaArashi
2015-07-14
1
-2
/
+2
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-2
/
+2
*
Start using text predef macros
dannye
2015-07-04
1
-8
/
+8
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-19
/
+19
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-3
/
+3
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-2
/
+2
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-5
/
+5
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-19
/
+19
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-3
/
+3
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-6
/
+6
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-24
/
+24
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+258