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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-171-3/+3
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| * Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-3/+3
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-01-301-2/+2
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| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-11/+11
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* | wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-11/+11
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
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| * remove address commentsYamaArashi2016-06-111-3/+3
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* | Sync with pokereddannye2020-11-041-4/+4
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* | remove address commentsYamaArashi2016-06-111-3/+3
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* | Complete documentation of bank1eluckytyphlosion2016-03-281-3/+5
|/ | | | Todo: address comments for data/animations.asm
* named animation functions/variablesYamaArashi2015-07-241-38/+38
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* hall of fame / creditsYamaArashi2015-07-141-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-7/+7
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-21/+21
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+89