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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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cut2.asm
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Files
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2026-01-17
1
-3
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+3
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Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-11-25
1
-3
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+3
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-01-30
1
-2
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+2
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\
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*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-11
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+11
*
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wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
2022-07-09
1
-11
/
+11
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
1
-0
/
+0
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\
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*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-4
/
+4
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*
remove address comments
YamaArashi
2016-06-11
1
-3
/
+3
*
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Sync with pokered
dannye
2020-11-04
1
-4
/
+4
*
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remove address comments
YamaArashi
2016-06-11
1
-3
/
+3
*
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Complete documentation of bank1e
luckytyphlosion
2016-03-28
1
-3
/
+5
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/
*
named animation functions/variables
YamaArashi
2015-07-24
1
-38
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+38
*
hall of fame / credits
YamaArashi
2015-07-14
1
-1
/
+1
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-4
/
+4
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-7
/
+7
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-21
/
+21
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+89